]> git.nega.tv - josh/narcissus/commit
shark: Use BDA instead of compute bindings
authorJosh Simmons <josh@nega.tv>
Sun, 9 Jun 2024 21:05:13 +0000 (23:05 +0200)
committerJosh Simmons <josh@nega.tv>
Sun, 9 Jun 2024 21:05:13 +0000 (23:05 +0200)
commit178533d157df50a171c1c93a6353c228d727b8ad
tree1251c32015b786caa2237e9e1150e66fc1f6133a
parenta084afc7ae001bd7d08d0a9fd7a6272f4f56d750
shark: Use BDA instead of compute bindings
title/shark-shaders/shaders/compute_bindings.h [new file with mode: 0644]
title/shark-shaders/shaders/display_transform.comp.glsl
title/shark-shaders/shaders/primitive_2d.h
title/shark-shaders/shaders/primitive_2d_bin.comp.glsl
title/shark-shaders/shaders/primitive_2d_bin_clear.comp.glsl
title/shark-shaders/shaders/primitive_2d_bindings.h [deleted file]
title/shark-shaders/shaders/primitive_2d_rasterize.comp.glsl
title/shark/src/main.rs
title/shark/src/pipelines/display_transform.rs [deleted file]
title/shark/src/pipelines/mod.rs
title/shark/src/pipelines/primitive_2d.rs [deleted file]