]> git.nega.tv - josh/narcissus/commit
shark: Two level binning for big performance
authorJosh Simmons <josh@nega.tv>
Fri, 24 May 2024 15:28:59 +0000 (17:28 +0200)
committerJosh Simmons <josh@nega.tv>
Fri, 24 May 2024 15:28:59 +0000 (17:28 +0200)
commita2f73579cd48f1fec26503a170f02e50719ee7d2
tree0d3d05763673b7087a96e1c8d686fdc81129c504
parent6d565cdeed6dc89cda0107b98819fb098c5d9130
shark: Two level binning for big performance
13 files changed:
title/shark-shaders/build.rs
title/shark-shaders/shaders/primitive_2d.h [new file with mode: 0644]
title/shark-shaders/shaders/primitive_2d_bin.comp.glsl [deleted file]
title/shark-shaders/shaders/primitive_2d_bin_coarse.comp.glsl [new file with mode: 0644]
title/shark-shaders/shaders/primitive_2d_bin_fine.comp.glsl [new file with mode: 0644]
title/shark-shaders/shaders/primitive_2d_bindings.h [new file with mode: 0644]
title/shark-shaders/shaders/primitive_2d_constants.h [deleted file]
title/shark-shaders/shaders/primitive_2d_rasterize.comp.glsl
title/shark-shaders/shaders/primitive_2d_types.h [deleted file]
title/shark/src/helpers.rs
title/shark/src/main.rs
title/shark/src/pipelines/mod.rs
title/shark/src/pipelines/primitive_2d.rs