let models = Models::load(gpu);
let images = Images::load(gpu, thread_token);
- const MAX_PRIMS: usize = 0x8000;
+ const MAX_PRIMS: usize = 0x10000;
const TILE_STRIDE: usize = MAX_PRIMS / 32;
const MAX_TILES_X: usize = 180;
const MAX_TILES_Y: usize = 113;
let i = i as f32;
ui_state.text_fmt(
5.0,
- i * 20.0,
+ i * 15.0 * scale,
FontFamily::RobotoRegular,
40.0,
format_args!("tick: {:?}", tick_duration),
);
+ }
- ui_state.text_fmt(
- 200.0,
- i * 20.0,
- FontFamily::NotoSansJapanese,
- 40.0,
- format_args!("お握り The Quick Brown Fox Jumped Over The Lazy Dog. ████████"),
- );
+ for i in 0..80 {
+ for j in 0..11 {
+ let i = i as f32;
+ let j = j as f32;
+ let x = 200.0 + j * 200.0;
+ let y = 100.0 + j * 100.0;
+ ui_state.text_fmt(
+ x * scale,
+ (y + i * 15.0) * scale,
+ FontFamily::NotoSansJapanese,
+ 15.0,
+ format_args!(
+ "お握り The Quick Brown Fox Jumped Over The Lazy Dog. ████████"
+ ),
+ );
+ }
}
draw_state.draw(