use crate::Blittable;
-const VERT_SPV: &'static [u8] = include_bytes_align!(4, "../shaders/basic.vert.spv");
-const FRAG_SPV: &'static [u8] = include_bytes_align!(4, "../shaders/basic.frag.spv");
+const VERT_SPV: &[u8] = include_bytes_align!(4, "../shaders/basic.vert.spv");
+const FRAG_SPV: &[u8] = include_bytes_align!(4, "../shaders/basic.frag.spv");
#[allow(unused)]
#[repr(C)]
use crate::Blittable;
-const VERT_SPV: &'static [u8] = include_bytes_align!(4, "../shaders/text.vert.spv");
-const FRAG_SPV: &'static [u8] = include_bytes_align!(4, "../shaders/text.frag.spv");
+const VERT_SPV: &[u8] = include_bytes_align!(4, "../shaders/text.vert.spv");
+const FRAG_SPV: &[u8] = include_bytes_align!(4, "../shaders/text.frag.spv");
#[allow(unused)]
#[repr(C)]