use sdl3_sys::{
events::{
SDL_EVENT_KEY_DOWN, SDL_EVENT_KEY_UP, SDL_EVENT_MOUSE_BUTTON_DOWN,
- SDL_EVENT_MOUSE_BUTTON_UP, SDL_EVENT_MOUSE_MOTION, SDL_EVENT_QUIT,
+ SDL_EVENT_MOUSE_BUTTON_UP, SDL_EVENT_MOUSE_MOTION, SDL_EVENT_MOUSE_WHEEL, SDL_EVENT_QUIT,
SDL_EVENT_WINDOW_CLOSE_REQUESTED, SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED,
SDL_EVENT_WINDOW_FOCUS_GAINED, SDL_EVENT_WINDOW_FOCUS_LOST, SDL_EVENT_WINDOW_MOUSE_ENTER,
SDL_EVENT_WINDOW_MOUSE_LEAVE, SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED,
down,
}
}
+ SDL_EVENT_MOUSE_WHEEL => Event::MouseWheel {
+ window_id: sdl_window_id(unsafe { event.wheel.windowID }),
+ x: unsafe { event.wheel.x },
+ y: unsafe { event.wheel.y },
+ },
SDL_EVENT_MOUSE_MOTION => Event::MouseMotion {
window_id: sdl_window_id(unsafe { event.motion.windowID }),
x: unsafe { event.motion.x },