) -> (u32, u32, Texture);
fn destroy_window(&self, window: Window);
- fn request_command_buffer<'frame>(
+ fn create_command_buffer<'frame>(
&'frame self,
frame_token: &'frame FrameToken,
thread_token: &'frame mut ThreadToken,
}
}
- fn request_command_buffer<'frame>(
+ fn create_command_buffer<'frame>(
&'frame self,
frame_token: &'frame FrameToken,
thread_token: &'frame mut ThreadToken,
) {
let (width, height, swapchain_image) =
device.acquire_swapchain(frame_token, window, TextureFormat::BGRA8_SRGB);
- let mut command_buffer_token = device.request_command_buffer(frame_token, thread_token);
+ let mut command_buffer_token = device.create_command_buffer(frame_token, thread_token);
device.cmd_begin_rendering(
&mut command_buffer_token,
&RenderingDesc {