None,
&[ImageBarrier::layout_optimal(
&[Access::TransferWrite],
- &[Access::FragmentShaderSampledImageRead],
+ &[Access::ShaderSampledImageRead],
self.glyph_atlas_image,
ImageAspectFlags::COLOR,
)],
),
ImageBarrier {
prev_access: &[Access::None],
- next_access: &[Access::ShaderWrite],
+ next_access: &[Access::ComputeWrite],
prev_layout: ImageLayout::Optimal,
next_layout: ImageLayout::General,
image: self.ui_image,
subresource_range: ImageSubresourceRange::default(),
},
ImageBarrier {
- prev_access: &[Access::ShaderWrite],
+ prev_access: &[Access::ComputeWrite],
prev_layout: ImageLayout::General,
- next_access: &[Access::ShaderOtherRead],
+ next_access: &[Access::ComputeOtherRead],
next_layout: ImageLayout::General,
image: self.ui_image,
subresource_range: ImageSubresourceRange::default(),